

The King of Fighters '98
Retro Game Information
Widely hailed as a masterpiece, The King of Fighters '98 perfects the series' 3-on-3 formula in a non-canonical 'Dream Match' that assembles a massive roster of fan-favorite characters for the ultimate fighting tournament.
Game Controls
How to play The King of Fighters '98
The game uses a standard 4-button Neo Geo layout. A is for Light Punch, B is for Light Kick, C is for Hard Punch, and D is for Hard Kick. Various combinations and motions are used to perform special and Desperation Moves.
About The King of Fighters '98: The Slugfest
The King of Fighters '98: The Slugfest (often abbreviated as KOF '98) is a legendary 2D fighting game developed and released by SNK for the Neo Geo arcade and home console in 1998. It is the fifth installment in the celebrated series and holds a special place in the hearts of fighting game enthusiasts. Unlike its predecessor and successor, The King of Fighters '98 forgoes a story-driven plot, instead presenting itself as a non-canonical 'Dream Match'. This allowed the developers to create the ultimate fan-service title, bringing together a colossal roster of nearly every character who had appeared in the series from KOF '94 to KOF '97, regardless of their canonical status. This makes The King of Fighters '98 a pure celebration of the series' gameplay.
The gameplay of The King of Fighters '98 is a masterclass in 2D fighting design, refining the systems introduced in its predecessor. Players select a team of three fighters and can choose between two distinct gameplay modes: Advanced and Extra. Advanced mode features mechanics like running, rolling, and the ability to store multiple Power Gauges for powerful Desperation Moves. Extra mode, a throwback to earlier games, features a step-dash, dodge maneuvers, and a single Power Gauge that can be charged manually. This choice of systems, combined with the incredibly diverse character roster, provides an unparalleled level of strategic depth and replayability that few games of its era could match. The fighting system in The King of Fighters '98 is considered by many to be nearly perfect.
The 'Dream Match' concept is the core appeal of The King of Fighters '98. By abandoning a canonical storyline, SNK was free to include characters who were canonically deceased or absent, such as the Orochi team and Rugal Bernstein, alongside the standard roster. This resulted in an enormous and balanced cast of 38 characters, allowing players to create dream teams that were never possible in the story-driven titles. The game truly lives up to its subtitle, 'The Slugfest', by focusing entirely on the competitive fighting experience. This design choice is a primary reason why The King of Fighters '98 is so revered; it is a pure, undiluted celebration of the series' characters and mechanics.
The legacy of The King of Fighters '98 is that of an undisputed masterpiece and a benchmark for 2D fighting games. It is often cited as the best entry in the entire King of Fighters series due to its massive, well-balanced roster, refined mechanics, and pure focus on competitive gameplay. For years, it remained a staple in arcades and competitive tournaments worldwide. Its influence is so profound that it has been re-released on numerous platforms over the years, often with enhancements, as 'The King of Fighters '98: Ultimate Match'. For both newcomers and series veterans, The King of Fighters '98 remains the definitive KOF experience and a timeless classic of the genre.
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