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The King of Fighters '97

The King of Fighters '97

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Retro Game Information

Concluding the epic Orochi Saga, The King of Fighters '97 is a legendary 2D fighting game that introduced the revolutionary Advanced and Extra playstyles and a dramatic, story-rich tournament.

Emulator

Year

1997

Developer

Language

English

Game Controls

How to play The King of Fighters '97

The game uses a standard 4-button Neo Geo layout. A is for Light Punch, B is for Light Kick, C is for Hard Punch, and D is for Hard Kick. Various combinations and motions are used to perform special moves and Super Special Moves.

D-Pad
Move / Jump / Crouch
A Button
Light Punch
B Button
Light Kick
C Button
Hard Punch
D Button
Hard Kick

About The King of Fighters '97

The King of Fighters '97 is a landmark 2D fighting game developed and released by SNK in 1997 for the Neo Geo arcade and home console. As the fourth installment in the iconic KOF series, this title is critically important as it serves as the dramatic and action-packed conclusion to the legendary 'Orochi Saga' story arc, which began in KOF '95. The game brought the escalating conflict between the Three Sacred Treasures and the followers of the mythical entity Orochi to a stunning climax. The King of Fighters '97 is celebrated not only for its compelling narrative but also for introducing revolutionary gameplay mechanics that would define the series for years to come, solidifying its place as a fan-favorite and a competitive classic.

The most significant gameplay innovation in The King of Fighters '97 was the introduction of two distinct playing styles, allowing players to tailor the game's mechanics to their personal preference. The first, 'Advanced' mode, became the new series standard, featuring a stock-based Power Gauge that players could fill to store multiple levels of energy for Super Special Moves. This mode also introduced staples like running and rolling for enhanced mobility. The second, 'Extra' mode, was designed for series veterans, retaining the classic gameplay of KOF '94 and '95, which included a manually chargeable power gauge and the ability to perform evasive dodges instead of rolls. This choice made The King of Fighters '97 incredibly versatile.

The roster of The King of Fighters '97 expanded significantly to serve its epic storyline, featuring a total of 29 characters in its base lineup. The game saw the return of popular characters and teams while introducing the crucial 'New Faces Team' (Yashiro Nanakase, Shermie, and Chris). This seemingly innocent rock band trio is eventually revealed to be the servants of Orochi, acting as the primary antagonists of the tournament. The game's single-player mode is rich with story-specific pre-fight dialogues and special endings, creating a deeply engaging narrative experience that culminates in a multi-stage final battle against the awakened Orochi. This focus on story integration was a high point for The King of Fighters '97.

The legacy of The King of Fighters '97 is immense, particularly within the international fighting game community. Its balanced and deep gameplay, combined with the exciting conclusion to the Orochi Saga, made it one of the most popular and commercially successful entries in the entire franchise. The game's mechanics, especially the Advanced mode, laid the groundwork for its universally acclaimed sequel, KOF '98. Even decades after its release, The King of Fighters '97 maintains a dedicated and passionate following, especially in Asia and Latin America, where it is still played competitively. It remains a high-water mark for storytelling and gameplay innovation in a 2D fighter.

Game Tags

FightingArcadeSNKNeo Geo2D-Fighter

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