Jumping Flash! 2: Big Trouble in Little Muu background
Jumping Flash! 2: Big Trouble in Little Muu

Jumping Flash! 2: Big Trouble in Little Muu

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Retro Game Information

You navigate sprawling 3D environments as Robbit, mastering a unique triple jump to reach distant platforms, collect scattered Muuns, and defeat Baron Aloha's robotic minions.

Emulator

Year

1996

Developer

Language

English

Game Series

Game Controls

How to play Jumping Flash! 2: Big Trouble in Little Muu

Control Robbit's movement using the D-pad. The Circle button is used for jumping, with the ability to perform up to three consecutive jumps in mid-air. The X button fires Robbit's weapon, while the Square and Triangle buttons allow you to strafe left and right, respectively, to aim your shots or adjust your position.

D-Pad
Move
Circle Button
Jump (Tap for first, double tap for second, triple tap for third)
X Button
Fire
Square Button
Strafe Left
Triangle Button
Strafe Right
L1/R1
Cycle Camera Views

About Jumping Flash! 2: Big Trouble in Little Muu

Jumping Flash! 2: Big Trouble in Little Muu is a 3D platformer developed by Exact and published by Sony Computer Entertainment for the PlayStation, arriving in 1997.

In this sequel, you once again take on the role of Robbit, a robotic rabbit tasked with thwarting the villainous Baron Aloha and his plans. The core gameplay revolves around navigating expansive, often vertical, 3D stages. Robbit's signature move is his triple jump, allowing him to ascend to incredible heights and traverse wide gaps. Players must carefully time these jumps to reach specific platforms, collect numerous Muuns scattered throughout each level, and find the exit portal to advance.

Beyond simple platforming, Robbit can also fire a projectile weapon to take down a variety of robotic enemies that stand in his way. The camera perspective shifts dynamically, often giving you a first-person view when Robbit is in mid-air, which helps in judging distances and planning your next jump. The levels themselves present a unique challenge, with many requiring you to ascend tall structures or leap between floating islands, making verticality a key element of progression in Jumping Flash! 2: Big Trouble in Little Muu.

The game features distinct worlds, each with its own set of themed levels and challenges. Finding all the Muuns in a stage is often necessary to unlock the final boss battle for that world. Successfully completing these objectives in Jumping Flash! 2: Big Trouble in Little Muu requires a keen sense of spatial awareness and precise control over Robbit's jumping abilities.

Game Tags

3D PlatformerPlayStationRobbitCollectathonRetroAction

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